Sunday, March 4, 2012

Last day at Eyebeam, starting over here?

Last Day for the Eyebeam Blog - contact info etc.

(this is up at the Eyebeam blog, but I thought I should send it out
elsewhere as well. apologies for cross-posting.)

Since my residency has ended, this is the last day for the Eyebeam blog.
Here is relatively complete contact information:

The Eyebeam blog is at http://eyebeam.org/blogs/alansondheim/ and
hopefully will stay up there, as a record of my residency and my thinking
on issues of pain, death, virtual and real worlds.

My basic webpage - in the form of a directory - is at
http://www.alansondheim.org/ . The page is a repository for my work and is
added to almost daily. When I put up a piece, I also describe it; the
description is sent to several email lists, and is also added to a file
which becomes part of the repository. For example, my current work and
this text will appear at http://www.alansondheim.org/ri.txt ; the next
file will be http://www.alansondheim.org/rj.txt and so forth - after
rj.txt, sa.txt will begin and so forth. This way - looking down the column
at the indices - you can see where I am, what the work is, at any point.

My email descriptions of the same are archived at
http://sondheim.rupamsunyata.org/ - which lists the emails sent to the
Cybermind list, as they are sent, on an almost daily basis.

My music is at http://www.espdisk.com/alansondheim/ for the most part;
there are difficulties using this with the Chrome browser. You can also
access the music at http://lounge.espdisk.com/archives/ or at
http://lounge.espdisk.com/ - the most recent file there now is at
http://lounge.espdisk.com/archives/789 .

I can be reached by phone at 1-347-383-8552; my mailing address is Alan
Sondheim, 432 Dean Street, Brooklyn, NY, 11217 and my email addresses are
sondheim panix.com and sondheim gmail.com. I'm also easy to
reach on Facebook and g+; I check the former more often.

At the moment, I have a book coming out with WVU, a performance as part of
a group show on April 3 at Churner and Churner (10th Ave between 22 and
23), and I'm participating in a discussion/presentation centering around
dance and creativity at Edward Henkel's series on March 23rd at the 92nd
St. Y. I'm also doing some talks in Omaha in April, as well as
participating in the Sound Research Group event at Eyebeam April 20-21.
And I'm speaking and performing at the Electronic Literature Organization
Conf. at WVU in June. Finally, I just had a record, Cauldron, released by
FireMuseum, with Azure Carter and Helena Espvall, which I highly
recommend; somewhere along the line we'll have an opening for it, probably
in Philadelphia. I'm available for talks, seminars, performances, teaching
and anything else, working with students or fellow artists.

And thanks for a great run at Eyebeam!

eyebeam.org
tomorrow will be my last post, yes? as the residency has ended, and this is denouement. so oud for your enjoyment. I'll give out URLs tomorrow for continuation of everything elsewhere. thanks for everything, Eyebeam!!!
· · · 5 minutes ago

Friday, January 27, 2012

Of Housing

Of Housing


http://www.alansondheim.org/housing.png
http://www.alansondheim.org/housing2.png
http://www.alansondheim.org/housing.mp3 solo hasapi

finding a home in memory [where we grew up, images from google
maps, the tree and front entrance to the kitchen are already gone;
the tree was one of the oldest in the town] a situation or an
unknown situation [trying to find a home for melody on hasapi,
it's already gone by the time i arrive]

I remember we always liked the trees, the one in the back seemed to
grow up with us. When my parents grew older, they stopped caring so
much; finally a year or so ago my brother and I insisted that the
growth be cut back to avoid misery in the neighborhood; there was
always the chance of something falling on one or another building.
The hedgerow of pines had to go; they were dead from disease. It's
as if the soil itself rebelled against growth in the area. The
skunks and possums went and the rabbits were gone for a long time,
too. Now some of the rabbits are back, that's all. No more hawks,
we didn't see herons either or any of the other visitors. But then
we weren't looking either. Google's maps are memories, perfect for
archives I think, the details blurred as if you were looking at
things through cataracts. Technology will never catch up with the
singularity of a one-to-one map; that doesn't matter very much. It
doesn't matter that animals and plants disappear, that corrupted
form is the result of form corrupting; there are always new plants
and animals around the corner, and these images, for that matter,
this music, are nothing but digital spews, hardly carrying the
meat of anything, much less the world they were extruded from. We
are always already replacements, and probably always already have
been. The pain we leave behind, the pain within us, is inextricable
and lies outside any map or territory; the world shatters, shutters
and devolves. Almost no one will read this, and it's more likely to
be processed by a bot or spider than a human or other consciousness
moved, if only for a second, by the increasing tawdriness of our
world, slipping vastly into the digital, no body, our bodies, left
behind.
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Sunday, December 25, 2011

beginning again

soon I'll be adding here; this is a test post. At the moment my posts are at Eyebeam - a blog there at http://eyebeam.org/blogs/alansondheim
there are also music/sound files at http://espdisk.com/alansondheim/
and a directory of files at http://www.alansondheim.org
thanks greatly - alan

Tuesday, July 12, 2011

Just here again and will revive this I think

Google plus + leaves me w/ Facebook, here is a space I can write / play in. Just thinking, surprised this is here three years later. Amazing. More very very soon. Revive!

Friday, March 25, 2011

Weirdness at YouTube

My YouTube account has been disabled - no idea why; if you know, please get in touch. Thanks, Alan

Saturday, August 30, 2008


Two shots from the Second Life Installation, The Accidental Artist. Go to secondlife.com and download the interface; then go to http://slurl.com/secondlife/Odyssey/48/12/22 to access the Odyssey exhibition The Accidental Artist.

Webpage (directory) at http://www.alansondheim.org, sondheim@panix.com

So long I've been absent







My work has been on http://www.alansondheim.org/ recently as well as in Second Life in Odyssey on a five-month residency. I've been working through a New York State Council of the Arts Grant as well as a National Science Foundation computer consultancy as part of a grant concerned with codework - at West Virginia University (Center for Literary Computing and Virtual Environments Laboratory). These things have kept me away from blogging for the most part. If you go to alansondheim.org and look at texts roughly from around pm.txt through pu.txt you'll find descriptions of the current work. -


The original description of the project reads in part as follows:


"to continue and complete work on choreography and avatar modeling, both of which feed into research, live and recorded performance, and virtual online performance. The result of the project will be the production of several DVDs from new and already assembled materials, as well as a series of live performances, continuing the work I have presented at a number of venues. Here is a rough guide:


Working with performance materials using VLF radio and avatar-to-human modeling (some already shot), I am examining the interstices of the analog/digital, flesh/grid, avatar-human. This is reverse modeling - from human through altered motion-capture to 'grid 3d modeling forms' back into human behavior/action - through imitation and mapping. I have been collaborating with Foofwa d'Imobilite in Switzerland on some of the initial materials. I will produce a series of DVDs and laptop performances out of this."


I have been lucky enough to work at West Virginia's Virtual Environments Laboratory at Morgantown, WV, for the past seven months. During this period, Foofwa d'Imobilite came down and recorded with us for a week, also with Kira Sedlock, a dancer at the school. Foofwa worked with us generating a series of new dance files - video, .bvh (see below), small and large 3d scans of bodies still and in motion. He also presented a major per- formance involving Second Life (see below) and live "avatar performance" or "avadance." All of this has been documented. The videotapes that were produced have been shown widely, at venues ranging from Millennium in New York, Yonsei (South Korea), to the Electronic Literature Organization Conference in Portland, Maine. In addition, I hae been working on an NSF grant dealing with “Codework”; this led to a major conference with the same name here in West Virginia; the videos were shown there as well. The files that were produced – what are called .bvh files, which document human behavior - have been used in a number of ways, most recently in a five-month residency in the online virtual reality world, Second Life. The Second Life setting is a major (virtual) exhibition space, Odyseey; I change the exhibition almost daily, using the material, again, that has already been culled.


The .bvh (BioVision Hierarch) files have been used in phenomenological studies present-ing untoward or extreme abstract images which behave "humanly." I'm working with the aesthetics of these studies, as well as analyzing what constitutes the appearance of intelligent behavior. The resulting files are both artworks and research studies, and a NYSCA grant has given me the opportunity to work between the two.